#include <SDL/SDL.h>

// Used in game
#define DEFAULT_RENDER "SDL"
#define DEFAULT_ENABLE_SOUND 1
#define DEFAULT_ENABLE_JOYSTICK 0

// Used in timesystem
#define TIME_MAX_FPS 60
#define TIME_MAX_FRAMESKIP 5
#define TIME_TICK_TIME 20

// Used in rendermanager
#define DEFAULT_WIDTH 640
#define DEFAULT_HEIGHT 480
#define DEFAULT_DEPTH 32
#define DEFAULT_RENDER_FLAGS (SDL_HWSURFACE | SDL_ANYFORMAT |\
        SDL_DOUBLEBUF | SDL_SRCCOLORKEY | SDL_SRCALPHA)

// Data types
typedef float REAL; 
